• NATIONAL AND INTERNATIONAL SECURITY

    The Use of Metaverse System And Virtual Reality In The Simulation Assesment Of Human behavior during threats inside buildings

    Security & Future, Vol. 8 (2024), Issue 1, pg(s) 25-28

    The article The article describes a simulation experiment to assess human behavior during threats inside buildings, using Metaverse systems and virtual reality (VR). The study was carried out on a model of a real building, where avatars controlled by users simulated responses to crises. This approach has several advantages over the traditional use of NPCs (non-player characters). Usercontrolled avatars enable a more realistic representation of behavior, as participants can make decisions in real time depending on the developing situation. Unlike NPCs, whose reactions are pre-programmed and predictable, human-controlled interactions introduce an element of unpredictability and authenticity, better reflecting real human reactions. Thanks to Metaverse and VR systems, it is possible to precisely reproduce building interiors and threat scenarios, which allows for analyzing various evacuation strategies and behaviors in stressful situations. In addition, experiment participants can repeatedly participate in various simulations, which increases the scope of collected data and allows for a more comprehensive analysis. The article emphasizes that using Metaverse and VR systems for simulations with users brings significant benefits to research on security and crisis management. This approach allows for the creation of more realistic models of human behavior, which are key to improving evacuation procedures and responses to threats inside buildings. The study presents the results of research carried out based on an original solution implemented in the Metaverse environment.

  • SOCIETY & ”INDUSTRY 4.0”

    Metaverse in Education

    Industry 4.0, Vol. 8 (2023), Issue 3, pg(s) 93-94

    The presence of technology in everyday life has also entered the field of education, including as a virtual environment. Metaverse is one of the technologies that can bring new learning and teaching processes. It is a virtual environment that allows multiple users to interact in a 3D space. This technology can bring new ways of learning and teaching, such as simulations, virtual visits to museums or historical sites, virtual exercises, and more. The use and development of applications for these technologies, as well as artificial intelligence, is the connection between ICT and educational techniques. The goal of this article is to define metaverse and describe the roles of virtual, augmented, and mixed reality. The use of artificial intelligence and applications in metaverse can also bring new opportunities for personalized learning that adapts to the needs and preferences of individual students. For example, based on the analysis of the data from previous interactions and results there can be created recommendations for students and their learning.